ASL-S: The Whirlwind: 18 April 1945: Near Aschaffenburg, Germany

History: As the German defenses crumbled before the U.S. Third Army, the fighting became fluid and confused.  On the night 
of the 17th of April, elements of a recon troop of the American 26th Infantry Division occupied a tiny village on the 
outskirts of Aschaffenburg without opposition.  Based on civilian reports of this presence by the enemy, the staff of the
471st Replacement Divison, the only German military unit in the vicinity, launched a hasty counterattack.

Units Human Players
German: Squads, LMG, AFV
American: Squads, BAZ

Maps: Two maps: 5 and 10.  All buildings are wooden

Terrain: Rural/Village

Scenario Length: 7 Game Turns

Victory objective: Germans win if at game end they control all buildings within 3 hexes of the town center, HEX: [4,8]

Set Up:  Americans set up in town, Germans on the outskirts.  German AFV must set up on a road (setup zone 2).

Aftermath: The German HQ unit, with the aid of its remaining Wirbelwind, drove agressively into the village square.
After a short, vicious firefight, the Americans were dislodged; the shattering effect of the Flakpanzer as a close
infantry support weapon had proven too much for the GI's, who saw little reason to die for a position that would soon
be bypassed in any case.  Indeed, the next day the surviving staff of the 471st was cut off as the Third Army pushed
deeper into Germany.

Scenario conversion: Javafiend
Source scenario is ASL Scenario S in The General, Vol.28, No.4.
Victory conditions are built for total control of buildings around the town center.
The central player should be the German Wirbelwind.  But, this AFV is not present in TOTH right now.  I've substituted
a pair of SPW 250/9 halftracks.  For game balance you can swap in other AFV's or change victory conditions.
